找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 5th International Co Anthony L. Brooks,Eva Brooks Conference proceedings 20

[复制链接]
楼主: 无感觉
发表于 2025-3-25 03:31:01 | 显示全部楼层
A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education) and AR game (rotate) for better interaction with real world and learning. This paper focuses in detail on the design and interactive behavior. Furthermore, beyond the needs of children, this game also serves for parents. Through the Token Economy method, parents can control kids’ playing time, and track and modify their everyday behavior.
发表于 2025-3-25 09:30:31 | 显示全部楼层
CollaTrEx – Collaborative Context-Aware Mobile Training and Exploration prototypical front-end implementation for tablet devices, as well as a web-based back-end solution for the creation and management of activities which can be easily extended to accommodate both future technologies and novel activity types.
发表于 2025-3-25 13:50:19 | 显示全部楼层
Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among ety and enhance social interactions among children. In this paper, we want to continue this line of research by exploring further the elements that can enhance such interaction experience. This paper focuses specifically on sensory play and how it can help to facilitate social interaction.
发表于 2025-3-25 18:00:59 | 显示全部楼层
发表于 2025-3-25 22:28:42 | 显示全部楼层
The Farm Game: A Game Designed to Follow Children’s Playing Maturitye, which builds on knowledge stemming from the processes and theories used in Occupational Therapy and activity analysis, becomes capable of monitoring and following the progress of each young player, adapt accordingly and provide important information regarding the abilities and skills of the child and their development over time.
发表于 2025-3-26 03:48:36 | 显示全部楼层
Gamify HCI: Device’s Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Paro many errors to determine significant differences but the informed crowd yielded useful data and performance declined already for targets between 8 mm and 4 mm width. The smallest selectable target width for dragging for all three groups combined, was between 2 mm and 4 mm on mobile touch devices.
发表于 2025-3-26 04:49:27 | 显示全部楼层
发表于 2025-3-26 09:00:41 | 显示全部楼层
发表于 2025-3-26 15:19:12 | 显示全部楼层
Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributesof different camera altitudes. The results show that increasing the geometric field of view significantly increases the perceived velocity. They also show that a strong setting of motion blur decreases the perceived velocity. Moreover, the results show that higher altitudes at high velocities increase the perceived speed.
发表于 2025-3-26 17:19:09 | 显示全部楼层
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-23 17:25
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表