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Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 6th International Co Anthony L. Brooks,Eva Brooks,Nikolas Vidakis Conferenc

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书目名称Interactivity, Game Creation, Design, Learning, and Innovation
副标题6th International Co
编辑Anthony L. Brooks,Eva Brooks,Nikolas Vidakis
视频video
丛书名称Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
图书封面Titlebook: Interactivity, Game Creation, Design, Learning, and Innovation; 6th International Co Anthony L. Brooks,Eva Brooks,Nikolas Vidakis Conferenc
描述This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). .The event was hosted  in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation..
出版日期Conference proceedings 2018
关键词Serious Games; Virtual Reality; Augmented Reality; Gamification; Game-based learning; Interactive Art; Inf
版次1
doihttps://doi.org/10.1007/978-3-319-76908-0
isbn_softcover978-3-319-76907-3
isbn_ebook978-3-319-76908-0Series ISSN 1867-8211 Series E-ISSN 1867-822X
issn_series 1867-8211
copyrightICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2018
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978-3-319-76907-3ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2018
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https://doi.org/10.1007/978-3-319-76908-0Serious Games; Virtual Reality; Augmented Reality; Gamification; Game-based learning; Interactive Art; Inf
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Ideal Spaces Exhibitionxplore this via a combination of presenting ideal city spaces, active participation of the visitors molding their own spaces, and symbolic representation. Ideal Spaces is also a high-tech project that uses diverse technologies in new ways, also new techniques and programming developed by us.
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Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case San initial design methodology built upon a traditional approach, and expanded based on its three aspects; real-time rendering, flexibility and spatial experience. The project brighter Brunnshög is used as a case study illustrating how a method such as this can be integrated.
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