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Titlebook: Interactive Technologies and Sociotechnical Systems; 12th International C Hongbin Zha,Zhigeng Pan,Maurizio Forte Conference proceedings 200

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楼主: 开脱
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Model-Based Design of Virtual Environment Behaviorporting the approach, is described. We show how the models can be created in a graphical way. We also discuss the ”Verbalizer”. This module provides a natural language interface for the models, which enhances the intuitiveness of the specification. Secondly, we explain how behavior models can be specified.
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The Use of Multi-sensory Feedback to Improve the Usability of a Virtual Assembly Environment), questionnaires, and human performance error rates (HPERs), respectively. A peg-in-a-hole and a Sener electronic box assembly tasks have been used as the task cases to perform the experiments, using sixteen participants. The experimental outcomes are analysed and discussed.
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Augmented Reality as Perceptual Reality. Unlike Virtual Reality, which is completely made up of the virtual and has been the most important theme for both research and practical applications, theoretical approach for Augmented Reality seems to be not keeping up with the technical development. In this paper, two qualities of Augmented Rea
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A Multimodal Reference Resolution Approach in Virtual Environmentve status and reference, RRVE divides the objects into four status hierarchies including pointing, in focus, activated, extinct, and step by step it processes multimodal reference resolution according to current status hierarchy. Also it defines a match function to compute the match probability of r
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Model-Based Design of Virtual Environment Behaviorm arises even more when it comes to the design of behavior. To address this issue, an model-based approach called VR-WISE has been developed. This approach aims at making the design of VEs more accessible to users without or with little background in VE development. This means that the VE is specifi
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Beh-VR: Modeling Behavior of Dynamic Virtual Reality Contentsbles dynamic generation of virtual scenes from arbitrarily selected sets of specifically designed reusable virtual objects, called VR-Beans. Behavior of the objects is determined by associated scripts encoded in a high-level language called VR-BML. The method significantly simplifies creation of int
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