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Titlebook: Interactive TV: A Shared Experience; 5th European Confere Pablo Cesar,Konstantinos Chorianopoulos,Jens F. Je Conference proceedings 2007 Sp

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楼主: Strategy
发表于 2025-3-28 15:53:28 | 显示全部楼层
0302-9743 Overview: 978-3-540-72558-9978-3-540-72559-6Series ISSN 0302-9743 Series E-ISSN 1611-3349
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Human-Centered Design of Interactive TV Games with SMS Backchannelplication is developed and subjected to usability tests, examining the connection between game usability, gameplay concept and entertainment. Particular attention is paid to the leap between the two separate mass media by performing eye-tracking analysis of players.
发表于 2025-3-29 05:35:29 | 显示全部楼层
https://doi.org/10.1007/978-3-540-72559-63D; EPG; IDTV; Multimedia; architecture; audiovisual archives; automated reasoning; broadcasting; business m
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An Architecture for Non-intrusive User Interfaces for Interactive Digital Television First, the deployment of non-monolithic rendering for content consumption, which allows micro-level personalization of content delivery by utilizing different rendering components (e.g., sending video to the TV screen and extra information to a handheld device). Second, the definition of actions de
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Model-Driven Creation of Staged Participatory Multimedia Events on TVelevision show. Staged Participatory Multimedia Events on TV take this approach another step further. In this type of television shows, viewers can not only participate in the show through interaction or videostreams, but also direct the show. In this paper we discuss this type of participation TV i
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EPG-Board a Social Application for the OmegaBox Media Centerrocess (“What program could I watch this evening?”). In order to do that, we are developing an innovative social EPG, called EPG-Board, that integrates a to-watch planner, a message board, a rating and a tagging system. We are testing these functionalities in OmegaBox, a Linux based media center.
发表于 2025-3-30 02:44:50 | 显示全部楼层
Human-Centered Design of Interactive TV Games with SMS Backchannelplication is developed and subjected to usability tests, examining the connection between game usability, gameplay concept and entertainment. Particular attention is paid to the leap between the two separate mass media by performing eye-tracking analysis of players.
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