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Titlebook: Interactive Storytelling; 5th International Co David Oyarzun,Federico Peinado,Gonzalo Méndez Conference proceedings 2012 Springer-Verlag Be

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书目名称Interactive Storytelling
副标题5th International Co
编辑David Oyarzun,Federico Peinado,Gonzalo Méndez
视频video
概述Fast-track conference proceedings.State-of-the-art research.Up-to-date results
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Interactive Storytelling; 5th International Co David Oyarzun,Federico Peinado,Gonzalo Méndez Conference proceedings 2012 Springer-Verlag Be
描述This book constitutes the refereed proceedings of the 5th International Conference on Interactive Digital Storytelling, ICIDS 2012, San Sebastián, Spain, November 2012. The 14 revised full papers presented together with 6 short papers were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.
出版日期Conference proceedings 2012
关键词human-computer interaction; multi-agent systems; narrative intelligence; roleplaying games; virtual envi
版次1
doihttps://doi.org/10.1007/978-3-642-34851-8
isbn_softcover978-3-642-34850-1
isbn_ebook978-3-642-34851-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 2012
The information of publication is updating

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Digital Interactive Narrative Tools for Facilitating Communication with Children during Counseling: rrative tools to facilitate communication with children during counseling sessions. The field of “narrative play therapy” could profit from the reconciliation between free-play and narratives afforded by interactive digital tools in order to promote children’s engagement. We present a digital intera
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Who Poisoned Hugh? - The STAR Framework: Integrating Learning Objectives with Storytellingrticularly important for educational IDS games. In this paper we propose the STAR framework for formalizing the design of IDS stories for educational interventions. The story is designed as a set of red-herrings and clue puzzle in which the LOs are integrated. We present one of the three IDSes we de
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Coffee Tables and Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditiondsets, compared to a traditional playthrough. A case-study roleplaying scenario is developed to investigate the change in user experience qualitatively, and a virtual environment matching this scenario is created. The players using the virtual environment version spent the entire time communicating
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