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Titlebook: Interactive Shape Design; Marie-Paule Cani,Takeo Igarashi,Geoff Wyvill Book 2008 Springer Nature Switzerland AG 2008

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书目名称Interactive Shape Design
编辑Marie-Paule Cani,Takeo Igarashi,Geoff Wyvill
视频video
丛书名称Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and
图书封面Titlebook: Interactive Shape Design;  Marie-Paule Cani,Takeo Igarashi,Geoff Wyvill Book 2008 Springer Nature Switzerland AG 2008
描述Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. Table of Contents: Introduction / Sculpting Metaphors / Sketching Systems / Future Directions: Modeling by Gesture
出版日期Book 2008
版次1
doihttps://doi.org/10.1007/978-3-031-79534-3
isbn_softcover978-3-031-79533-6
isbn_ebook978-3-031-79534-3Series ISSN 2469-4215 Series E-ISSN 2469-4223
issn_series 2469-4215
copyrightSpringer Nature Switzerland AG 2008
The information of publication is updating

书目名称Interactive Shape Design影响因子(影响力)




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书目名称Interactive Shape Design被引频次




书目名称Interactive Shape Design被引频次学科排名




书目名称Interactive Shape Design年度引用




书目名称Interactive Shape Design年度引用学科排名




书目名称Interactive Shape Design读者反馈




书目名称Interactive Shape Design读者反馈学科排名




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Sculpting Metaphors,ckground on deformation techniques in computer graphics, we detail three modeling metaphors closely inspired from clay modeling: volumetric sculpting, physically based virtual clay, and sweepers. These methods enable the interactive creation of a shape from scratch as well as its subsequent refineme
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Book 2008l-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological natu
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