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Titlebook: Interactive Multimedia Learning; Using Social Media f Johannes Konert Book 2015 Springer International Publishing Switzerland 2015 Content

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Introduction,lowing, covering the underlying motivation for the addressed topics (Sect. .), a summary of the contributions (Sect. .), the research approach (Sect. .), and an outline of the thesis’ organization (Sect. .).
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Book 2015ucational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book prese
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cost model. To study the impact for process execution, we present a compiler for BPMN Choreographies, with an intermediary layer, which can support multi-platform output, and provide a translation to TEAL contracts, the smart contract language of Algorand. We compare the cost of executing processes
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Johannes Konerted satisfaction with the technological services offered during the Covid-19 pandemic. It also showed society’s preparedness, readiness, and willingness to engage with new technologies and electronic services provided by the government. Users indicated high satisfaction with the services, indicating
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