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Titlebook: Intelligent Virtual Agents; 7th International Wo Catherine Pelachaud,Jean-Claude Martin,Danielle Pe Conference proceedings 2007 Springer-Ve

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Emotionally Expressive Head and Body Movement During Gaze Shiftsing gaze shifts, with intent to integrate a model of emotionally expressive eye movement into this work in the future. The paper further describes an evaluation showing that users can recognize the emotional states generated by the model.
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Dynamic Behavior Qualifiers for Conversational Agentss defined as a set of fixed parameters that represent the personalized agent behavior, while the Dynamicline, is a set of parameters values that derive both from the Baseline and the current communicative goals and emotional state.
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Incremental Multimodal Feedback for Conversational Agentsonalized responses to eliciting speaker events and the multimodal behavior that signals how internal states of the listener evolve. A model for producing such incremental feedback, based on multi-layered processes for perceiving, understanding, and evaluating input, is described.
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Health Document Explanation by Virtual Agentsthis data to develop a computational model of agent-based document explanation. This model is evaluated in a randomized controlled trial. Preliminary results indicate that patients with low health literacy are more satisfied with health document explanation by a virtual agent compared to a human.
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Virtual Patients for Clinical Therapist Skills Training that virtual human technology may be used to help develop the interviewing and diagnostics skills of developing clinicians. Herein we proffer a description of our iterative design process and preliminary results to show that virtual patients may be a useful adjunct to psychotherapy education.
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https://doi.org/10.1007/978-3-540-74997-4BDI agents; Puppet; Second life; animation systems; architecture; artificial life; autonom; behavior descri
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Towards Natural Gesture Synthesis: Evaluating Gesture Units in a Data-Driven Approach to Gesture Synand and arm gestures by recreating gestural behaviour in the style of a human performer. Our algorithm exploits the concept of gesture units to make the produced gestures a continuous flow of movement. We empirically validated the use of gesture units in the generation and show that it causes the virtual human to be perceived as more natural.
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A Computational Model of Culture-Specific Conversational Behaviorfferences in proxemics, gaze and overlap in turn taking. We present a review of literature on these factors and show results of a study where native speakers of North American English, Mexican Spanish and Arabic were asked to rate the realism of the simulations generated based on different cultural parameters with respect to their culture.
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