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Titlebook: Intelligent Virtual Agents; Third International Angélica Antonio,Ruth Aylett,Daniel Ballin Conference proceedings 2001 Springer-Verlag Ber

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楼主: panache
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Intelligent Virtual Agent Societies on the Internetw papers have addressed the development of metamodels to conceptualize this kind of systems from an organizational and social point of view, despite their intrinsic sociability and their close relationship to life-like virtual words. Likewise, no platform has been yet developed that contributes to t
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Virtual Agent Societies with the mVITAL Intelligent Agent Systemresting, yet not fully explored uses, is as frameworks to support computerbased simulations of virtual worlds inhabited by life-like entities, that is, intelligent virtual environments, for purposes of education, demonstration and entertainment. This paper is a presentation of mVITAL, an intelligent
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Continuous Presence in Collaborative Virtual Environments: Towards a Hybrid Avatar-Agent Model for Uinteraction in virtual environments, namely the degree of ‘presence’ experienced by participants. Firstly, the influence of different avatar styles is examined using a specially designed prototype virtual art gallery. The choice of experimental procedure, together with analysis and interpretation of
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Agents’ Interaction in Virtual Storytellingmple of how the dynamic interactions between agents and/or the user dramatise the emerging story. Hierarchical Task Networks (HTNs) are formalised using AND/OR graphs, which are used to describe the many possible variations of the story at a sub-goal level, and the set of all behaviours (from a narr
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Papous: The Virtual Storytellerxpressive and believable way, just as a real human storyteller would do. In this paper we describe the first version of Papous, our virtual storyteller. Papous can be seen as a virtual narrator who reads a text enriched with control tags. These tags allow the storywriter to script the behaviour of P
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A Dramatised Actant Model for Interactive Improvisational Playsa conflict oriented play structure we let them experience dramatic situations. Our Dramatised Actant Model maintains a dynamic balance between the opposing forces: a user-controlled avatar and several system characters. The model ensures there is a reasonable amount of interaction between the virtua
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The InViWo Toolkit: Describing Autonomous Virtual Agents and Avatarss purpose, we have defined the Marvin language, which enables the high-level description of autonomous agent behaviours. In this paper, we present the underlying model we have designed, especially our agent and avatar architectures. We then present the main features of the Marvin language and we int
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SimHuman: A Platform for Real-Time Virtual Agents with Planning Capabilitiesfigurable, as it is not based on fixed scenes and models, and has an embedded physically based modelling engine. Its agents can use features such as path finding, inverse kinematics and planning to achieve their goals. The paper explains in detail design and implementation issues and presents the ar
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