找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Intelligent Technologies for Interactive Entertainment; 6th International Co Dennis Reidsma,Insook Choi,Robin Bargar Conference proceedings

[复制链接]
楼主: 两边在扩散
发表于 2025-3-30 09:58:19 | 显示全部楼层
Choreographing Digital Water for Interactive Water Performancey the emotions that musical messages are intended to convey. The created imagery is typically abstract and generated according to some predefined rules. In this project, we explore the possibility of using virtual dancers for synesthesia and the piano as an interface for choreographing and performin
发表于 2025-3-30 14:12:29 | 显示全部楼层
Collaborative Choreography: A Critical Inquiry into Designing Creative Interactive Systems propose that techniques such as modality shifts and abstraction are useful design strategies for provoking creative compositional choices. Modality shifts are the translation of movement data from one representation to another. Abstraction refers to the resolution and aesthetics of movement data re
发表于 2025-3-30 17:38:51 | 显示全部楼层
Perception and Manipulation of Game Control the amount of control they have, and how much control do they need? We describe an experiment where we manipulated the control users had in a keyboard-controlled browser game. The data of 211 runs from 87 individuals indicates a significant linear correlation between users’ sense of control and the
发表于 2025-3-31 00:44:16 | 显示全部楼层
Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking compute the different rotation angles of the head with a non-invasive and continuous tracking. Our method is based on 2D features tracking of the face with a low cost webcam. This information is associated to a set of points from a 3D head model by perspective-n-point solution to obtain pitch, roll
发表于 2025-3-31 04:23:29 | 显示全部楼层
Towards Environments That Have a Sense of Humoreality and physical environments that sense our activities and that can adapt appearance and properties due to our activities. There are other inhabitants in these environments, not only human, but also virtual agents and social robots with which we interact and who decide about their participation
发表于 2025-3-31 07:30:45 | 显示全部楼层
Fools, Tricksters and Jokers: Categorization of Humor in Gameplayer reviews and categorizes humor in the videogame space, suggesting that humor can be described through game-to-player, player-to-player, and player-to-game trajectories. Scripted humor (game-to-player) is contrasted with spontaneous humor (player-to-player) and emergent humor (player-to-game). The
发表于 2025-3-31 11:50:57 | 显示全部楼层
发表于 2025-3-31 15:06:57 | 显示全部楼层
发表于 2025-3-31 19:20:59 | 显示全部楼层
STEM Education: Creating Meaningful Experiences with Interaction Design Over the past two decades interactive technological tools have become increasingly more accessible and easy to use. From simple websites to immersive simulations, a wide range of experiences have been crafted to better educate students and the public about science. What are some of the lessons lear
发表于 2025-3-31 23:53:18 | 显示全部楼层
Immersive, Interactive, Real and Imagined Sonic Environments: Encountering the Aural Muse in Imagined in the transformative effect that it has had upon auditory space and performative practice. Of course, there is nothing new in the importance of complex listening spaces for the muse to unfold, our history provides many examples - from Stonehenge in England, to St. Mark’s in Venice Italy. However,
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-12 14:41
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表