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Titlebook: Intelligent Technologies for Interactive Entertainment; 9th International Co Yoram Chisik,Jussi Holopainen,Paula Alexandra Silv Conference

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楼主: 削木头
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Player Expectations of Animal Incorporated Computer Games,ers equally interesting opponent behavior. Furthermore, concerns of animal welfare significantly moderate the preference for computer-, exact simulated- or animal-opponents. These outcomes can be used to correct for aspects such as novelty bias, when measuring player experiences in animal incorporated type games.
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Enabling Augmented Sense-Making (and Pure Experience) with Wearable Technology,ened sense of bodily cognition in their experience, we wanted to verify the extent to which the experts’ practice could be claimed back into the dancers’ experience. In this paper, we will present our preliminary findings.
发表于 2025-3-27 12:57:11 | 显示全部楼层
Placemaking Across Platforms: Playing to Circulate Stories in the Smart City, the design facilitated cross-platform “spread” for local storytelling. The study shows how placemaking can benefit from physical objects and hybrid interfaces to facilitate the circulation of local placemaking narratives.
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Beating the City: Three Inspirational Design Patterns to Promote Social Play Through Aligning Rhythcreators of our accompanying design examples did not explicitly propose them neither as games, nor urban interventions, we believe that they have strongly playable qualities that can help inspire opportunities to increase playability in unexpected moments in city places.
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https://doi.org/10.1007/978-3-319-73062-2artificial intelligence; arts and humanities; augmented reality; computer games; computer networks; Human
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Intelligent Technologies for Interactive Entertainment978-3-319-73062-2Series ISSN 1867-8211 Series E-ISSN 1867-822X
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Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engihttp://image.papertrans.cn/i/image/470118.jpg
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