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Titlebook: Intelligent Technologies for Interactive Entertainment; Third International Anton Nijholt,Dennis Reidsma,Hendri Hondorp Conference proceed

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发表于 2025-3-21 19:45:37 | 显示全部楼层 |阅读模式
书目名称Intelligent Technologies for Interactive Entertainment
副标题Third International
编辑Anton Nijholt,Dennis Reidsma,Hendri Hondorp
视频video
丛书名称Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
图书封面Titlebook: Intelligent Technologies for Interactive Entertainment; Third International  Anton Nijholt,Dennis Reidsma,Hendri Hondorp Conference proceed
描述.This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09)...The 14 full papers presented together with 13 short papers and 2 keynotes were carefully selected from numerous submissions. The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art... .
出版日期Conference proceedings 2009
关键词3d game; AV in; Animation; Design; Hidden Markov Model; Markov Model; Multimedia; Swinxsbee; avatar; emotiona
版次1
doihttps://doi.org/10.1007/978-3-642-02315-6
isbn_softcover978-3-642-02314-9
isbn_ebook978-3-642-02315-6Series ISSN 1867-8211 Series E-ISSN 1867-822X
issn_series 1867-8211
copyrightICST Institute for Computer Science, Social Informatics and Telecommunications Engineering 2009
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Intelligent Technologies for Interactive Entertainment978-3-642-02315-6Series ISSN 1867-8211 Series E-ISSN 1867-822X
发表于 2025-3-22 05:33:26 | 显示全部楼层
Experiences with Interactive Multi-touch Tablesough enticing gameplay we have evaluated user experience on competitive gameplay, collaborative work and musical expression. In addition, we report on our extensive experiences with two types of interactive multi-touch tables and we introduce a software framework that abstracts from their technical differences.
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Immersion in Movement-Based Interactiont results from an interview study that investigates how users experience their body movements when interacting with movement-based interfaces. Based on the interviews, we identify four movement-specific features. We recommend them as candidates for further investigation.
发表于 2025-3-23 01:16:00 | 显示全部楼层
1867-8211 IN 09)...The 14 full papers presented together with 13 short papers and 2 keynotes were carefully selected from numerous submissions. The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors,
发表于 2025-3-23 02:28:30 | 显示全部楼层
Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active to dynamically mould expressive performance of music and of audiovisual content. This research is partially supported by the 7FP EU-ICT Project SAME (Sound and Music for Everyone, Everyday, Everywhere, Every Way, www.sameproject.eu).
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