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Titlebook: Intelligent Interactive Multimedia Systems and Services; Proceedings of the 4 George A. Tsihrintzis,Maria Virvou,Robert J. Howle Conference

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Frame Extraction Based on Displacement Amount for Automatic Comic Generation from Metaverse Museum can act freely, such as visiting museums or chatting with others, according to their own purposes. Compared with existing approaches for representing user experiences using snapshots or video clips, the comic approach can 1) allow users to grasp the whole story at a glance, 2) facilitate distinguish
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Knowledge-Based Authoring Tool for Tutoring Multiple Languages,ng. The tool provides assistance on the editing of exercises and also on the creating, updating or erasing a student’s profile by the teacher. The system monitors the students while they are answering the exercises and provides appropriate feedback. One of the system’s basic functions in to create a
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Evaluating an Affective e-Learning System Using a Fuzzy Decision Making Method,abilities. More specifically, as a test-bed for our evaluation we have used an e-learning system that teaches a programming language. This programming language is similar to the well known Logo programming language, while it incorporates a more user-friendly graphical user interface with the presenc
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Natural and Intuitive Video Mediated Collaboration, components and low cost software. The first prototypes suggest that this type of system has more intuitive and natural user interface compared to current solutions. With future field testing the challenges concerning the application environment can be better met.
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Fast Two-Stage Global Motion Estimation: A Blocks and Pixels Sampling Approach,block is employed to obtain initial GME then Levenberg-Marquardt algorithm is applied to the sub-sampled pixels to optimize the initial GME values. As will be shown, the proposed solution exhibits remarkable accuracy and speed features with simulation results distinctively bearing them out.
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