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Titlebook: Immersive Learning Research Network; Third International Dennis Beck,Colin Allison,Christian Gütl Conference proceedings 2017 Springer Int

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Communications in Computer and Information Sciencehttp://image.papertrans.cn/i/image/461911.jpg
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https://doi.org/10.1007/978-3-319-60633-03D; augmented reality; collaborative learning; computer aided instruction; computer vision; e-learning; ed
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A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Leaorders (ASD), named Virtuoso. Building on our presentation at AECT 2016, this session will describe design and development progress to date, share our design narrative, explicate underlying theoretical and design principles, provide session participants an overview of the Virtuoso system, and present a timeline of ongoing research and development.
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Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Realityts communicated effectively in VR to complete their tasks, and reported a strong sense of social presence. The system’s high fidelity capture and display of movement seems to have been a key factor in supporting this. Our results confirm some expected shortcomings of VR compared to F2F, but also som
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