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Titlebook: Immersive Embodiment; Theatres of Mislocal Liam Jarvis Book 2019 The Editor(s) (if applicable) and The Author(s) 2019 Immersive theatre.Neu

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Liam Jarvisccessful .Methods in Molecular Biology™. series format, the chapters include introductions to their respective topics, lists of the necessary materials and reagents, step-by-step, readily reproducible laborator978-1-4939-6213-6978-1-61779-477-3Series ISSN 1064-3745 Series E-ISSN 1940-6029
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ccessful .Methods in Molecular Biology™. series format, the chapters include introductions to their respective topics, lists of the necessary materials and reagents, step-by-step, readily reproducible laborator978-1-4939-6213-6978-1-61779-477-3Series ISSN 1064-3745 Series E-ISSN 1940-6029
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,Introduction: Immersion as ‘Perceptual Embodiment’,ork are occurring in parallel to an ever-growing scientific understanding of the plasticity of bodily selfhood. Correspondingly, the notion of an ‘immersed’ body is accompanied by the seductive promise of its porousness to a range of remote experiences and phenomena as this chapter will seek to evid
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Body-Swapping: Self-Attribution and Body Transfer Illusions (BTIs)tist Vilayanur S. Ramachandran emphasized in . (.), within health care ‘it is the physician’s duty always to ask himself [or herself], “What does it feel like to be in the patient’s shoes?”. I will explore how scientific knowledge might provide proposed aesthetic reconciliations to the paradox of th
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Touching with a Virtualized Hand: Analogue’s m participant questionnaires during the user-testing phase and testimonials from scientific/third sector collaborators on the project to assess its real-world impacts. I argue that the technology in use in . acts as both an intermediary between the virtual and actual hands, and an intervention desig
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The Suffering Avatar: Vicarity and Resistance in Body-Tracked Multiplayer Gamingbetrachtung ab, Videorecorder Schauen sich unsere Lieblingsfilme an: Anmerkungen zum Paradoxon der Interpassivität. In . 41/96.71) that feel on a player’s behalf. An avatar-self in gaming shifts the focus of body-ownership over a virtual proxy from a desire ‘know’ an other’s bodied experiences, to a
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