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Titlebook: Human-Computer Interaction. Interaction Platforms and Techniques; 18th International C Masaaki Kurosu Conference proceedings 2016 Springer

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Identification of Gracefulness Feature Parameters for Hand-Over Motionties. Our research focuses on the concept of “graceful motion,” as defined by Hogarth. In order to implement graceful motion in robots, we analyze the hand trajectories which highly skilled servers generate in the task of passing a wine glass to extract graceful and ungraceful curve features. We pro
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Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder: Design Considective use of virtual reality for training, there is little work in the literature evaluating different virtual reality interaction techniques for this specific group of audience. Individuals with ASD are stated to have different characteristics and perceptions. This requires careful exploration of g
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Transition Times for Manipulation Tasks in Hybrid Interfaces advantageous in some interaction scenarios. Thus, we examine a three-device hybrid setup involving the mouse, keyboard, and a Leap Motion. We performed a user study to quantify the costs associated with transitioning between these interaction devices, while performing simple 2D manipulation tasks u
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Towards Enhancing Force-Input Interaction by Visual-Auditory Feedback as an Introduction of First Usfeedback can help the user to operate a device with high accuracy and/or efficiency. However, for learning force control, the effectiveness of multimodal augmented feedback has not been investigated enough. This paper focuses on foam objects for learning force control and describes an experiment con
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Automated Software Testing Overview cases prohibitively expensive. By combining two, low-cost single monitor eye trackers, we have created a dual monitor eye tracker requiring only minor software modifications from the single monitor version. The results of a user study, which compares the same eye trackers in a single monitor and a
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