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Titlebook: Human-Computer Interaction. Advanced Interaction, Modalities, and Techniques; 16th International C Masaaki Kurosu Conference proceedings 20

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https://doi.org/10.1007/978-3-322-86392-8ime, dance and the special gestures in the speech and presentation of attracting audiences. By analyzing the mechanisms of these characteristic gestures mathematically, we can design the new interactive interfaces easily which are natural and familiar for all users.
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RemoteHand: A Wireless Myoelectric Interface systems has received little attention up until now. In this contribution, we present ., a system that fosters remote device control through the transmission of myoelectric data over WLAN. This allows to manipulate objects through the user’s muscle activity regardless of their physical location. In
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Early Prototyping of 3D-Gesture Interaction within the Presentation-Gesture-Dialog Design Spaceion of the tool ProGesture is introduced. The objective of its development is to cope with the resulting presentation-gesture-dialog design space in a flexible way. On the one hand, it aims at the early development phases, i.e. at rapid prototyping of 3D-gestures in combination with first UI sketche
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The Study of the Full Cycle of Gesture Interaction, The Continuum between 2D and 3Dwe think that reaching this goal requires the ability to predict and recognize how humans grasp then manipulate objects. This is based on studies explaining human vision, reach, grasp taxonomies and manipulations. In this paper, we study the full cycle of gesture interaction using different points o
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iPanel: A Computer-Vision Based Solution for Interactive Keyboard and Mouses, wireless and mobility device. Also the proposed system can accurately identify the tip movements of the panel and simulate the relevant events on the target environment. By detecting the key pressing, mouse clicking and dragging actions, the system can fulfill many tasks. Therefore, it enables us
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