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Titlebook: Human-Computer Interaction – INTERACT 2017; 16th IFIP TC 13 Inte Regina Bernhaupt,Girish Dalvi,Marco Winckler Conference proceedings 2017 I

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楼主: 闸门
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Bringing Worth Maps a Step Further: A Dedicated Online-Resource ARROW was introduced to provide designers with a systematic approach to worth mapping. However, the framework currently remains untested, which raises open questions about general applicability and relevance. In this work, we operationalize ARROW in additional design cases. With insights gained fro
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NexP: A Beginner Friendly Toolkit for Designing and Conducting Controlled Experimentslkits, it is targeted for the unmet needs of the beginners in experimental design, who may not have had prior statistical training, or experience in creating, implementing and executing controlled experiments. To accommodate such users, NexP features a hypothesis development process that scaffolds b
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UX Metrics: Deriving Country-Specific Usage Patterns of a Website Plug-In from Web Analyticsd meaning. The actual experience of a user also highly depends on personal characteristics, such as the social and cultural background. In this paper, we investigate the relation between users’ country of origin and their interaction patterns with an e-commerce website plug-in. We used a quantitativ
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An Observational Study of Simultaneous and Sequential Interactions in Co-located Collaborationtouch inputs, which enable multiple co-located collaborators to manipulate virtual spaces in myriad ways. This paper explores two types of interaction, simultaneous and sequential, with regard to how people engage in shared virtual space during a collaborative ideation task. Our findings suggest tha
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Horizontal vs. Vertical: How the Orientation of a Large Interactive Surface Impacts Collaboration insurface environments (MSE). To support these choices, we conducted a study on how the orientation of a large display used alongside tablets impacts collaboration. Previous research involving only one interactive surface shows that display orientation changes how people interact with the display, the
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