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Titlebook: Human-Computer Interaction with Mobile Devices and Services; 5th International Sy Luca Chittaro Conference proceedings 2003 Springer-Verlag

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Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely Coupled Mobile Groupsristics of loosely coupled groups that enable workers to accommodate the uncertainty of wide area mobile groupware: autonomy and the partitioning of work, clear ownership of data and artifacts, asynchronous awareness, and explicit asynchronous communication.
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SyncTap: An Interaction Technique for Mobile Networking but scalable because it can detect and handle simultaneous overlapping connection requests. It can also be used for making secure connections by exchanging public keys. This paper describes the principle, the protocol, and applications of SyncTap.
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Using Mobile Keypads with Limited Visual Feedback: Implications to Handheld and Wearable Devicess may also benefit from indirect visual feedback shown on the display. In this study, simple indirect feedback increased subjective ease, although only moderate effects were found in performance. Also more sophisticated feedback types need to be studied.
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Supporting Efficient Design of Mobile HCI HCI, that can be learned with low mental workload. On the other hand, MADE hides the low-level aspects of multimedia and service management, allowing designers to focus on the modalities of presentation of information and on user interaction. The paper describes MADE and briefly sketches some tour guide applications we developed using the tool.
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People versus Information: The Evolution of Mobile Technologyerson to person communication devices. It also argues that the latter devices and their associated applications could provide much richer opportunities for communication behaviours than is currently available, and that therefore design efforts within the mobile HCI community should focus on this rather than on information use applications.
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Understanding Mobile Contextsresent how situational and planned acts intermesh in navigation, how people create personal spaces while waiting, and how temporal tensions develop and dissolve. Furthermore, we provide examples of social solutions to navigation problems, examine aspects of multitasking, and consider design implications for context-aware mobile computing.
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