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Titlebook: Human-Computer Interaction - INTERACT 2017; 16th IFIP TC 13 Inte Regina Bernhaupt,Girish Dalvi,Marco Winckler Conference proceedings 2017 I

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楼主: Johnson
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Could People with Stereo-Deficiencies Have a Rich 3D Experience Using HMDs?ave stereopsis and could not perceive 3D when looking at the Lang 1 Stereotest did have the illusion of depth perception using the HMD. The study suggests that for the people who did not have stereopsis, the head tracking largely influences the 3D experience.
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MeViTa: Interactive Visualizations to Help Older Adults with Their Medication Intake Using a Camera- than the traditional patient information leaflet. Furthermore, by visualizing medication information, our approach provides qualitative findings of the relative ease and difficulty for older adults to learn more about medication information.
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Comparing Two Approaches of Tactile Zooming on a Large Pin-Matrix DeviceDis 7200 device. In a study with four blind and eight blindfolded sighted participants we could show that the focus zoom significantly reduces displacement of the focused element on the tactile output area. Locating the focus after doing a focus zoom needs significantly less time, reduces the overall workload and is also preferred by the users.
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Investigations on Laterotactile Braille Readingral presentation of text to the user using a 3D printed braille embossed disc which rotates under the reading finger of the blind person. Preliminary test results indicate that users can read words even as nonsensical letters brush past the reading finger. This feature has implications in the design of a cost effective braille display.
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Designing Collaborative Co-Located Interaction for an Artistic Installation more general design issue with such walk-up-and-use multi-display installations: striking the right balance between the different interfaces in order to release some of the users attention for the benefit of the collaborative process.
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Conference proceedings 2017ACT 2017, held in Mumbai, India, in September 2017. . The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named:. Part I: adaptive design and mobile applications; aging and disabilities; assisti
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A Minimalist Approach for Identifying Affective States for Mobile Interaction Designo extra hardware setup is required for the computation. Machine learning technique was used for the classification. Four discriminative models, namely the Naïve Bayes, K-Nearest Neighbor (KNN), Decision Tree and Support Vector Machine (SVM) were explored, with SVM giving the highest accuracy of 96.75%.
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Touch Shadow Interaction and Continuous Directional User Interface for Smartphonehem, the Bubble Shadow, Rectangular Shadow and Beam Shadow for user evaluation. A proof of concept prototype was developed for Android smartphones and was tested with 10 users for maps application scenario. The participants rated the experience of using Touch Shadow with continuous direction UI on the map to be high.
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