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Titlebook: Human-Centered Software Engineering; Software Engineering Ahmed Seffah,Jean Vanderdonckt (Prof.),Michel C. D Book 2009 Springer-Verlag Lond

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发表于 2025-3-21 17:45:06 | 显示全部楼层 |阅读模式
书目名称Human-Centered Software Engineering
副标题Software Engineering
编辑Ahmed Seffah,Jean Vanderdonckt (Prof.),Michel C. D
视频video
丛书名称Human–Computer Interaction Series
图书封面Titlebook: Human-Centered Software Engineering; Software Engineering Ahmed Seffah,Jean Vanderdonckt (Prof.),Michel C. D Book 2009 Springer-Verlag Lond
描述Activity theory is a way of describing and characterizing the structure of human - tivity of all kinds. First introduced by Russian psychologists Rubinshtein, Leontiev, and Vigotsky in the early part of the last century, activity theory has more recently gained increasing attention among interaction designers and others in the hum- computer interaction and usability communities (see, for example, Gay and H- brooke, 2004). Interest was given a signi?cant boost when Donald Norman suggested activity-theory and activity-centered design as antidotes to some of the putative ills of “human-centered design” (Norman, 2005). Norman, who has been credited with coining the phrase “user-centered design,” suggested that too much attention focused on human users may be harmful, that to design better tools designers need to focus not so much on users as on the activities in which users are engaged and the tasks they seek to perform within those activities. Although many researchers and practitioners claim to have used or been in?uenced by activity theory in their work (see, for example, Nardi, 1996), it is often dif?cult to trace precisely where or how the results have actually been shaped by acti
出版日期Book 2009
关键词design; modeling; programming; software architecture; software engineering; structured design; systems arc
版次1
doihttps://doi.org/10.1007/978-1-84800-907-3
isbn_softcover978-1-84996-803-4
isbn_ebook978-1-84800-907-3Series ISSN 1571-5035 Series E-ISSN 2524-4477
issn_series 1571-5035
copyrightSpringer-Verlag London 2009
The information of publication is updating

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Jean-Claude Tarby,Houcine Ezzedine,Christophe Kolskiistical data to make excellent decisions. Kenny assumes no prior knowledge of statistical techniques; he explains concepts simply and shows how the tools are used in various business situations..With the arriva978-1-4842-0185-5978-1-4842-0184-8
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Megamodeling and Metamodel-Driven Engineering for Plastic User Interfaces: MEGA-UIunctional aspect of adaptation so far, this chapter focuses on usability. The point is to acknowledge the strength of keeping trace of the UI’s design rationale at runtime so as to make it possible for the system to reason about its own design when the context of use changes. As design transformatio
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Toward a Refined Paradigm for Architecting Usable Systemse reveals that this proposed methodology was well-received by participants with different knowledge of usability. They found the process not too onerous as it guided them in discerning the concerns that could have a real impact on the architecture.
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The Gains Design Process: How to do Structured Design of User Interfaces in Any Software Environmentnd objects that define users’ goals. The next two levels, Release Planning and Iteration Planning, focus on the user interface objects that support the tasks necessary to achieve those goals. Release Planning identifies the displays the user sees for each goal included in that release, and also the
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Book 2009he tasks they seek to perform within those activities. Although many researchers and practitioners claim to have used or been in?uenced by activity theory in their work (see, for example, Nardi, 1996), it is often dif?cult to trace precisely where or how the results have actually been shaped by acti
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