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Titlebook: Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts; Second IFIP WG 13.6 Dinesh Katre,Rikke Orngreen,

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Identifying the Cognitive Needs of Visitors and Content Selection Parameters for Designing the Interions and constraints of museums cause cognitive deprivation of visitors and compromise the quality of experience. Therefore, the interactivity, animations and multimedia capabilities of kiosk software must be focused on overcoming these limitations.
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Status of HCI and Usability Research in Indian Educational Institutionss yet to consolidate itself as an independent area of specialization in a learning institution. Computer science and Information technology institutions have started taking interest in HCI. There is urgency for training more researchers in this filed. This paper traces briefly the evolution of HCI i
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A Comparison of What Is Part of Usability Testing in Three Countriesinterview studies of what is a part of a standard (typical) usability test in a company in Mumbai, Beijing and Copenhagen. At each of these three locations, we use structural and contrast questions do a taxonomic and paradigm analysis of a how a company performs a usability test. We find similar par
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Augmenting Usability: Cultural Elicitation in HCIUE) is augmented with a socio-technical evaluation tool (STEM) as a methodological approach to expose and address issues in a collaborative ICT design within the Village e-Science for Life (VeSeL) project in rural Kenya. The paper argues that designers need to locally identify context and culture in
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Exploring Persona-Scenarios - Using Storytelling to Create Design Ideasnd design ideas. As persona-scenarios are stories we draw on narrative theory to define what a persona-scenario is and which narrative elements it should consist of. Based on an empirical study a key finding is that despite our inherent human ability to construct, tell, and interpret stories it is n
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Usability and Culture as Two of the Value Criteria for Evaluating the Artifact ADA analyses the significance of all artifacts including hardware, software, humanware and system. Its viewpoint extends both in temporal and spatial dimensions. In short, it deals with the diversity of the artifact and casts the questions "why it is so" and "why it is not so". In this respect, the
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