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Titlebook: Human Factors in Augmented Reality Environments; Weidong Huang,Leila Alem,Mark A. Livingston Book 2013 Springer Science+Business Media New

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楼主: duodenum
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Pier Paolo Valentinied and used by PL/SQL professionals and avoid what‘s not necessary! The result is a book that covers all the key features of PL/SQL without wasting your time discussing esoteric and obsolete parts of the language. Learn what really matters, so that you can get to work feeling confident with what you
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Book 2013ts, engineers and scientists. .Human Factors in Augmented Reality Environments. is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this
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Human Factors Research in Audio Augmented RealityR. This chapter situates the author’s research within a wider survey of human factors research in audio AR systems. It provides a taxonomy of audio AR systems, and a framework for considering human factors in terms of users’ abilities and affordances of the systems. Research is reviewed that examine
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Pursuit of “X-Ray Vision” for Augmented Realityms are user-centered, it is important to evaluate how well these visualization metaphors enable users to perform tasks that benefit from X-ray vision. We summarize studies reported in the literature. Drawing upon these analyses, we offer suggestions for future research on this tantalizing capability
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Cognitive Issues in Mobile Augmented Reality: An Embodied Perspectiveaspects involved in these three categories are discussed in order to deepen the understanding of the influence of mobile AR interaction on cognitive functioning. This chapter aims to provide insights into the significance of cognitive issues affecting the usability of mobile AR systems and has impli
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Mobile Augmented Reality: A Design Perspectiveelopment of MAR services and applications. We describe our own design approach which focuses on the creation of low-, medium- and high-fidelity prototypes for end-user evaluation and for the design of MAR. We offer a cost–benefit analysis of the various levels of prototype fidelity and offer readers
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Usability Recommendations for Mixed Interactive Systems: Extraction and Integration in a Design Procdge dedicated to MIS. In this chapter, we first report on a systematic review of the literature on MIS evaluation. From that review, usability recommendations were selected and deciphered before reformulating them under a common format. Finally, three different classification schemes of the usabilit
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Concepts and Subjective Measures for Evaluating User Experience of Mobile Augmented Reality Servicesategories serve as inspiration and targets for design. Furthermore, to provide mobile AR service developers with practical evaluation tools, we propose a set of measures to be utilized in subjective user evaluations of future AR services. Finally, we discuss related methodological issues to consider
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