找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance; 8th International Co Qin Gao,Jia Zhou Conferenc

[复制链接]
楼主: 板条箱
发表于 2025-3-25 06:51:04 | 显示全部楼层
Contribution Participatory Methodologies and Generational Researchactices of different generations of participants - from young people to older people - involved in two research projects in Portugal: DiCi-Educa and SMaRT-EU. The paper also describes the methodological decisions and how these impacted in participants involvement as how they adjusted to different co
发表于 2025-3-25 10:45:48 | 显示全部楼层
Safety and Ethical Considerations When Designing a Virtual Reality Study with Older Adult ParticipanIn particular, there has been greater attention to how VR may serve as a tool to benefit, promote, and assess health-related and wellbeing aspects for older adults. However, there are potential risks that researchers need to be aware of when designing such a study. This manuscript provides an overvi
发表于 2025-3-25 11:46:53 | 显示全部楼层
A Study on the Recognition and Memory of Shapes for the Elderlytus of recognition and memory ability of shapes of different complexity in the elderly. It is mainly carried out through the experimental method. The experimental method is carried out with 12 shape test samples, and the accuracy of shape recognition and different time differences are discussed. The
发表于 2025-3-25 17:39:55 | 显示全部楼层
E-Focus Groups as a Conceptual Tool for Co-creation of Products and Services for the Elderlytunities for the introduction of new digital technological solutions for the elderly. The method used in this study, was the application of conceptual online tools, in the format of questionnaires, with structured questions for completion, for a data collection with the elderly, over 60 years old an
发表于 2025-3-25 20:58:34 | 显示全部楼层
发表于 2025-3-26 02:39:45 | 显示全部楼层
发表于 2025-3-26 06:58:21 | 显示全部楼层
Senior-Centered Gamification: An Approach for Cyclotourismopment. Methods of user-centered design and gamification have demonstrated to be powerful, leading to an excellent user experience, and also motivating and changing senior citizens’ behaviors. Applying user-centered design and gamification is starting to gain its importance in the design field, but
发表于 2025-3-26 09:28:22 | 显示全部楼层
发表于 2025-3-26 13:46:50 | 显示全部楼层
发表于 2025-3-26 17:34:55 | 显示全部楼层
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-22 09:31
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表