书目名称 | History of the Japanese Video Game Industry |
编辑 | Yusuke Koyama |
视频video | |
概述 | Describes for the first time the history of the game industry in Japan from its early days to the present.Provides a comprehensive view of the Japanese game industry by researchers referring to origin |
丛书名称 | Translational Systems Sciences |
图书封面 |  |
描述 | .This book is the first one to describe the entire history of the video game industry in Japan. The industry consists of multiple markets—for PCs, home consoles, arcades, cellular phones and smart phones—and it is very difficult to see the complete picture. The book deals comprehensively with the history of the Japanese game industry from the beginning of the non-computer age to the present...The video game industry in Japan was established in the arcade game market when .Space Invaders. was released by Taito in 1978. Game markets for both PCs and home consoles followed in the early 1980s. The platform that occupies a central market position started with the arcade and shifted, in order, to the home console, handheld consoles, and smart phones. In the video game industry in the twentieth century each platform had a clear identity, and the relationships among platforms were "interactions". In the twenty-first century, with the improvement of computer performance, the platform identity has disappeared, thus the relationship among platforms is highly competitive. Since the "crash of 1983" in the United States, the Japanese game industry has one of the largest market shares in the worl |
出版日期 | Book 2023 |
关键词 | Video Game; Industrial History; Japan; Otaku; Nintendo; Sega; Game Industry |
版次 | 1 |
doi | https://doi.org/10.1007/978-981-99-1342-8 |
isbn_softcover | 978-981-99-1344-2 |
isbn_ebook | 978-981-99-1342-8Series ISSN 2197-8832 Series E-ISSN 2197-8840 |
issn_series | 2197-8832 |
copyright | Springer Nature Singapore Pte Ltd. 2023 |