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Titlebook: High-resolution Computer Graphics Using Pascal; Ian O. Angell,Gareth Griffith Textbook 1988Latest edition Ian O. Angell and Gareth Griffit

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书目名称High-resolution Computer Graphics Using Pascal
编辑Ian O. Angell,Gareth Griffith
视频video
丛书名称Computer Science Series
图书封面Titlebook: High-resolution Computer Graphics Using Pascal;  Ian O. Angell,Gareth Griffith Textbook 1988Latest edition Ian O. Angell and Gareth Griffit
描述A companion volume to the authors‘ High-resolution Computer Graphics Using Fortran 77, using Pascal as the programming language.
出版日期Textbook 1988Latest edition
关键词algorithms; clipping; computer graphics; programming; reflection; shading; Stereo
版次1
doihttps://doi.org/10.1007/978-1-349-19714-9
copyrightIan O. Angell and Gareth Griffith 1988
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Matrix Representation of Transformations in Two-dimensional Space,tem is changed. As we have seen in previous chapters, the drawing of any object in computer graphics may ultimately be considered in terms of specifying and joining groups of points, and so all that is necessary is to discover what happens to the co-ordinate representation of a point with a change of co-ordinate system.
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Techniques for Manipulating Two-dimensional Objects,along with some which we will need when developing algorithms to deal with three-dimensional solid models. Naturally these routines must be merged into the complete program at positions that ensure a valid scope.
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Generation of Model Data,lay the scene. In the following chapters we will give a number of different types of . and facet display routines, dependent only on the projection and type of picture you require: line drawing, colour with/without shading, shadows etc. All the reader need do is create the relevant . and construction routines and call the correct . routine.
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Shading,enhanced by the use of .. We take advantage of the colour display of the graphics device to model the different appearances of surfaces depending on the light striking them. Plates III, XIII and IX show pictures produced using the shading techniques introduced in this chapter.
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https://doi.org/10.1007/978-1-349-19714-9algorithms; clipping; computer graphics; programming; reflection; shading; Stereo
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