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Titlebook: Haptics: Perception, Devices, Mobility, and Communication; 8th International Co Poika Isokoski,Jukka Springare Conference proceedings 2012

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George H. Van Doorn,Vladimir Dubaj,Dianne B. Wuillemin,Barry L. Richardson,Mark A. Symmonsly evaluation of kinetic (.–.) and thermodynamic data (., .). These are common features with other direct affinity sensor systems, such as surface plasmon resonance sensors (.), resonant mirrors (.), and piezoacoustic transducers (.), which all can be summarized as devices for biomolecular interaction analysis.
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A Novel Approach for Pseudo-haptic Textures Based on Curvature Informationroach versus the original depth-based approach based on depth maps. Results showed that users, in addition to being able to efficiently recognize simulated bumps and holes with the curvature-based approach, were also able to discriminate shapes with lower frequency and amplitude.
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Modifying an Identified Angle of Edged Shapes Using Pseudo-haptic Effectse as the one they were visually touching, even though the angles of edges they were actually touching was different. These results prove that the perceived angles of edges could be modified if the difference of angles between edges is in the range of − 35° to 30°.
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On the Perceptual Artifacts Introduced by Packet Losses on the Forward Channel of Haptic Telemanipuleption limitations. Recently, an error-resilient perceptual haptic data reduction approach was proposed to address the packet losses in the feedback channel. However, the impact of faltered transmission on the forward channel and its subjective influence on the user are still an open issue and thus are treated in this paper.
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New Control Architecture Based on PXI for a 3-Finger Haptic Device Applied to Virtual Manipulationoftware architecture for these kinds of devices is proposed. The software architecture described in this paper is distributed and the different modules communicate to allow the remote manipulation. Moreover, an application in which this haptic device is used to interact with a virtual scenario is shown.
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Feel the Static and Kinetic Frictionnteractive 3D haptic simulations – if carefully developed and deployed – are useful in engaging students and allowing them to understand concepts faster. We hypothesize that large scale deployment of such haptic-based simulators in science laboratories is now possible due to the advancements in haptic software and hardware technology.
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