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Titlebook: Handbook on 3D3C Platforms; Applications and Too Yesha Sivan Book 2016 Springer International Publishing Switzerland 2016 3D.3D3C.Augmented

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Claudio Pensieri,Maddalena Pennacchiniamentals of ACL injuries. The content is both thorough and practical. Readers will benefit from comprehensive discussions of diagnosis, partial tears, treatment options, operative techniques, and complications. This definitive guide also outlines a six-month rehabilitation program complete with goal
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Rui Filipe Antunes,Frederic Fol Leymarie,William Lathamamentals of ACL injuries. The content is both thorough and practical. Readers will benefit from comprehensive discussions of diagnosis, partial tears, treatment options, operative techniques, and complications. This definitive guide also outlines a six-month rehabilitation program complete with goal
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Donna Z. Davis,Willemien Calitzamentals of ACL injuries. The content is both thorough and practical. Readers will benefit from comprehensive discussions of diagnosis, partial tears, treatment options, operative techniques, and complications. This definitive guide also outlines a six-month rehabilitation program complete with goal
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Introduction to 3D3C,the next years. A medium that can combine entertainment, learning and work into one experience..This introduction defines 3D3C platforms, and explore some visions of applications that may impact our future. To conclude, a showcase is presented as an idiosyncratic look at the MVL Island to give the r
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The Raise of the Robots in Virtual Worlds: A Comparison and a Framework for Investigating Bots in Sos Social Network Sites and Massively Multiplayer Online Games are affected by bots that have malicious intents, causing harms, disruptions and illegal activities. Given the diffusion and problems caused by malicious bots in Virtual Worlds, it becomes relevant: (1) to investigate the phenomenon and d
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United States Taxation of Virtual World Economies: A Review of the Current Statuses are inevitable in any economy, but what about the increasingly lucrative virtual world economies? The market for virtual goods and services in the U.S. alone is estimated to be between $2.9 and $3.5 billion annually and is predicted to grow to $5 billion by 2016. So it is no wonder that governmen
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Virtual Currencies, Micropayments and Monetary Policy: Where Are We Coming From and Where Does the I a distinct object that is fairly new to many disciplines: virtual currencies. This chapter attempts to survey the main issues and challenges that virtual currency pose to economic theory and to the design and implementation of economic policy. Particularly, we are interested in the implications tha
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