找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Handbook of Computer Animation; John Vince Book 2003 Springer-Verlag London Limited 2003 Virtual Reality.algorithms.animation.compositing.

[复制链接]
查看: 52550|回复: 41
发表于 2025-3-21 19:04:37 | 显示全部楼层 |阅读模式
书目名称Handbook of Computer Animation
编辑John Vince
视频video
概述A unique book, addressing at chapter level what most books can only do at book level..Covers state-or-the-art techniques in computer animation *.Includes a colour plate section - 16pp.Stephen Bailey m
丛书名称Springer Professional Computing
图书封面Titlebook: Handbook of Computer Animation;  John Vince Book 2003 Springer-Verlag London Limited 2003 Virtual Reality.algorithms.animation.compositing.
描述One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered including: * Computer games * Evolutionary algorithms * Shooting and live action * Digital effects * Cubic curves and surfaces * Subdivision surfaces * Rendering and shading Written by a team of experienced practitioners, each chapter provides a clear and precise overview of each area, reflecting the dynamic and fast-moving field of computer animation.This is a complete and up-to-date reference book on the state-of-the-art techniques used in computer animation.
出版日期Book 2003
关键词Virtual Reality; algorithms; animation; compositing; computer; computer animation; computer graphics; evolu
版次1
doihttps://doi.org/10.1007/978-1-4471-0091-1
isbn_softcover978-1-4471-1106-1
isbn_ebook978-1-4471-0091-1
copyrightSpringer-Verlag London Limited 2003
The information of publication is updating

书目名称Handbook of Computer Animation影响因子(影响力)




书目名称Handbook of Computer Animation影响因子(影响力)学科排名




书目名称Handbook of Computer Animation网络公开度




书目名称Handbook of Computer Animation网络公开度学科排名




书目名称Handbook of Computer Animation被引频次




书目名称Handbook of Computer Animation被引频次学科排名




书目名称Handbook of Computer Animation年度引用




书目名称Handbook of Computer Animation年度引用学科排名




书目名称Handbook of Computer Animation读者反馈




书目名称Handbook of Computer Animation读者反馈学科排名




单选投票, 共有 1 人参与投票
 

0票 0.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

1票 100.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用户组没有投票权限
发表于 2025-3-21 23:42:57 | 显示全部楼层
Shooting Live Action for Combination with Computer Animation,tion, photographing the live action and combining the two into a seemingly single integral image. Such shots may be divided into two types. On the one hand are the computer graphic shots, which are almost complete in themselves, apart from requiring the addition of one or more live-action elements.
发表于 2025-3-22 02:46:15 | 显示全部楼层
Smooth Surface Representation over Irregular Meshes,odeling, do suffer from one important limitation: the control mesh must be structured to have a rectangular topology. This limitation has made it very awkward for many modeling tasks in computer animation, such as the modeling of branches and non-quadrilateral patches.
发表于 2025-3-22 07:00:54 | 显示全部楼层
发表于 2025-3-22 12:25:53 | 显示全部楼层
发表于 2025-3-22 12:58:50 | 显示全部楼层
Malte Faber,Gunter Stephan,Peter Michaelistion, photographing the live action and combining the two into a seemingly single integral image. Such shots may be divided into two types. On the one hand are the computer graphic shots, which are almost complete in themselves, apart from requiring the addition of one or more live-action elements.
发表于 2025-3-22 20:51:51 | 显示全部楼层
Matthias Kleiner,Robert Schillingodeling, do suffer from one important limitation: the control mesh must be structured to have a rectangular topology. This limitation has made it very awkward for many modeling tasks in computer animation, such as the modeling of branches and non-quadrilateral patches.
发表于 2025-3-23 00:25:13 | 显示全部楼层
,Ziehen dickwandiger Hohlkörper,s the computer animator’s camera, which records the virtual world in a format that can be broadcast. While the rendering process involves many well-documented stages, these have often been considered in isolation, and it is not always clear how these techniques can be combined into a practical rende
发表于 2025-3-23 03:59:32 | 显示全部楼层
发表于 2025-3-23 06:17:18 | 显示全部楼层
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-2 11:59
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表