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Titlebook: HTML5 Games Most Wanted; Build the Best HTML5 Egor Kuryanovich,Shy Shalom,Rob Hawkes Book 2012 The Author(s) 2012

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CycleBlob: A WebGL Lightcycle Game,ications in C++ and, on occasion, I’ve written some data visualizations using desktop OpenGL. 3D content on the web is something that I’ve been waiting for a while to happen, so when the news of the upcoming WebGL specification arrived, I could not wait to try it out. The technological opportunity c
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https://doi.org/10.1007/978-3-7091-8615-2Today, applications like Twitter, or games like ., are available on many platforms. The number of different instances of an application can become huge.
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https://doi.org/10.1007/978-3-7091-3432-0This chapter will explain a few of the basics on structuring games in JavaScript as well as game play in general. We will also cover a few JavaScript tips and tricks.
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https://doi.org/10.1007/978-3-319-60201-1In this chapter, we will walk through the creation of a simple multiplayer game. We will use the HTML5 canvas to display graphics to the user, WebSockets to facilitate communication with our server, and node.js to create the server.
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How to Make Multi-Platform HTML5 Games from Scratch,Today, applications like Twitter, or games like ., are available on many platforms. The number of different instances of an application can become huge.
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Creating, Saving, and Loading Tracks,This chapter will explain a few of the basics on structuring games in JavaScript as well as game play in general. We will also cover a few JavaScript tips and tricks.
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