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Titlebook: HCI in Games; 6th International Co Xiaowen Fang Conference proceedings 2024 The Editor(s) (if applicable) and The Author(s), under exclusiv

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0302-9743 nd Artificial Intelligence...Volume 14731:..Part I: Advancing Education Through Serious Games;..Part II: Player Experience and Engagement..978-3-031-60694-6978-3-031-60695-3Series ISSN 0302-9743 Series E-ISSN 1611-3349
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https://doi.org/10.1007/978-3-319-40105-8fectiveness of MPGBLL compared to traditional language learning methods and existing language education platforms through knowledge tests and semi-structured interviews. Our findings demonstrate the potential of party games in language education, offering an engaging, interactive, and effective learning alternative.
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The Challenge of Perception Tower: Fine Art Education Game Design Based on Visual Thinking Strategietion of active creative practice, aiming to enhance the performance of art education games in terms of teaching effectiveness and user experience. A pilot study preliminarily verified the positive impact of the game in enhancing learning experiences and initiative.
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Human Use of Vintage Beings: How to Harness the Shock of the Oldriginal, or vintage, form. We call those who still play, design, or discuss TTRPGs vintage beings. The present research explores how vintage beings can use the shock of the old to connect younger learners to old tech and older learners to new tech.
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Conference proceedings 2024, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024. ..The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions...The two volume set of HCI-Games 2024 proceedings were organize
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