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Titlebook: HCI in Games; Second International Xiaowen Fang Conference proceedings 2020 Springer Nature Switzerland AG 2020 artificial intelligence.com

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发表于 2025-3-21 19:25:35 | 显示全部楼层 |阅读模式
书目名称HCI in Games
副标题Second International
编辑Xiaowen Fang
视频video
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: HCI in Games; Second International Xiaowen Fang Conference proceedings 2020 Springer Nature Switzerland AG 2020 artificial intelligence.com
描述.This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.*..HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. ..The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games...*The conference was held virtually due to the COVID-19 pandemic..
出版日期Conference proceedings 2020
关键词artificial intelligence; computer games; computer systems; computer vision; e-learning; game design; game
版次1
doihttps://doi.org/10.1007/978-3-030-50164-8
isbn_softcover978-3-030-50163-1
isbn_ebook978-3-030-50164-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2020
The information of publication is updating

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Lecture Notes in Computer Sciencehttp://image.papertrans.cn/h/image/420153.jpg
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978-3-030-50163-1Springer Nature Switzerland AG 2020
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Wizard of Oz and the Design of a Multi-player Mixed Reality Gamecribe four central game mechanics for which the wizarding proved to be highly useful. We also discuss some ethical aspects related to the method a such as well as to the game design. In sum, we found the WOz method as such to be very useful for game design and development.
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Entrepreneurship as a competency,ten-item heuristic set (InCuDe) is presented. This heuristic set highlights the need for attention to the interface, the possibilities for customisation and the design of the game and the. We present the survey findings and the heuristics as contributions.
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