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Titlebook: HCI in Games; 5th International Co Xiaowen Fang Conference proceedings 2023 The Editor(s) (if applicable) and The Author(s), under exclusiv

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https://doi.org/10.1007/978-3-031-27777-1mechanics and interface, as well as a way to express hope in difficult times. This paper uses a humanities-based critical methodology to explore how the structure of time loop games reinforces feelings of optimism and hope through iterative improvement and eventual mastery of game systems, and exami
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,Intangible Burdens and ‘Real’ Burdens,tics and Hexad user types in a non-gaming (but gamified) environment..The results of testing three gamer archetypes (i.e., ., ., and .) show that they can all help predict users’ most dominant Stack Exchange behavioral characteristics and Hexad user type better than a random labeler’s baseline. That
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Exploring Virtual Reality (VR) to Foster Attention in Math Practice – Comparing a VR to a Non-VR Gamred to VR environments. In a between-groups study design, we tested the three versions of the game with 70 children (aged 12-13) in a diverse German school environment. The results show significant differences in motivation, engagement, focus, and attention across the three conditions. Overall, the
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Skull Hunt: An Educational Game for Teaching Biologynd the database uses PostgreSQL. Besides, the game uses Augmented Reality via Unity 3D and AR Foundation, allowing it to be played in different operational systems, such as Android and iOS. The basic game concept is a ., in which students must search for QR codes in the environment that allow the vi
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Didactical Design Goes Rogue? Children’s Playful Explorations While Engaged in Scaffolded Coding Acttical instructions in a coding workshop supported by robots? (2) What kind of interactions unfold while children are engaged in coding activities supported by robots? The unit of analysis is children’s coding activities during an experimental coding-workshop supported by different robots carried out
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Mathmages: e-Sports and Mathematics in the Amazon Regionan initiative that promoted digital inclusion in the jungle. The engagement of schools and children during the tournament was inspiring, especially in the communities in the countryside of the state, which showed special dedication. As a result, the schools from the countryside were the best perform
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