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Titlebook: HCI in Games; 4th International Co Xiaowen Fang Conference proceedings 2022 The Editor(s) (if applicable) and The Author(s), under exclusiv

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Dynamic Difficulty Adjustment in Digital Games: Comparative Study Between Two Algorithms Using Electat the DSA algorithm could detect the player’s excitement level more adequately when compared to the RTA algorithm. This allows for finer adjustments to the game’s difficulty, creating a more enjoyable experience for players.
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Slow, Repeat, Voice Guidance: Automatic Generation of Practice Charts to Improve Rhythm Action Games right!” or “alternating!” for specific patterns in the chart. A comparative experiment with 12 participants showed that the learning efficiency tended to increase when all the methods were combined, and to decrease when they were used individually.
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Conveyance of Narrative Through Digital Game Environmentsther than direct descriptions. Finally, we found that participants showed higher immersion rates in narrative environments, leading us to conclude that game environments are not only capable of conveying narrative, but can have a significant impact on user experience and can even influence how a use
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Design of Emotion-Driven Game Interaction Using Biosignalsuthor. By wearing the smart band, human body physiological information are extracted and classified using signal processing method into groups of emotions mapped to the arousal & valence (AV) plane. The 2D AV emotion representation is directly used as an interactive input into the game interaction s
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Frankenhead - Exploring Participatory Engagement and Play as a Cultural Eventules into sockets in the sculpture; once inserted, the modules appear as the body parts they are. Players can move them around to piece together a monster of their liking. The project realizes a contemporary take on the topic of the novel and remaps aspects of the techno- and gender-criticism of She
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