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Titlebook: HCI in Games; 5th International Co Xiaowen Fang Conference proceedings 2023 The Editor(s) (if applicable) and The Author(s), under exclusiv

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How Hard Can it Be? The Conservatives,pact children’s ability to play and integrate with their surroundings. Despite this, there is a lack of studies on that explore collaborative play for autistic children. To address this deficiency, a contextual inquiry was conducted which comprised of a semi-structured interviews with teachers, spec
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Election Night and Its Aftermath,rket, live-streaming broadcasts of matches should become more meaningful for fans, and more attractive to newcomers, ensuring their retention. This work describes an end-to-end solution for enhanced live production and streaming of the popular esport, .. The solution is based on several interconnect
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The British General Election of 2019spensable components of roleplaying games (RPGs), narratives have the potential to promote successful perspective-taking. In this paper, we first present the design of a visual novel style RPG scenario addressing xenophobia and bullying, using an interactive narrative powered by a computational narr
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,Intervention — the Problem of Volunteers,roducers to improve their work efficiency. AI is mainly used for visual generation and procedural modeling. This study discusses a method of AI visual recognition model generation, and constructs a process from AI visual recognition to programmatic model generation. Enable the AI to programmatically
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The British Iron Industry 1700–1850gamification, which is one of the most important developments at the turn of the century. The goal of this study is to use gamification to demonstrate a link between consumer value co-creation and purchase intention. The review of the literature includes independent factors (examined gamification),
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