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Titlebook: HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies; 22nd HCI Internation Constantine Stephanidis,Aaron

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发表于 2025-3-21 18:55:43 | 显示全部楼层 |阅读模式
书目名称HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies
副标题22nd HCI Internation
编辑Constantine Stephanidis,Aaron Marcus,Matthias Raut
视频video
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies; 22nd HCI Internation Constantine Stephanidis,Aaron
描述This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic..From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems.. The 54 late breaking papers presented in this volume were organized in two topical sections named: User Experience Design and Evaluation Methods and Tools; Design Case Studies; User Experience Case Studies..
出版日期Conference proceedings 2020
关键词artificial intelligence; communication systems; computer networks; Computer-Aided Design (CAD); data com
版次1
doihttps://doi.org/10.1007/978-3-030-60114-0
isbn_softcover978-3-030-60113-3
isbn_ebook978-3-030-60114-0Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2020
The information of publication is updating

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The Pure Theory of Technology Pricinge systems was lower than expected due to the poor organization of system data and the difficulty with obtaining actionable information. Data visualization and interface design are not as advanced in some parts of clinical medicine as it is in other scientific disciplines and commercial industries. I
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https://doi.org/10.1007/978-3-031-25817-6he consequences of alignment and misalignment of technology’s affordances and user’s intended goals. More specifically, the objective of this article is to investigate the effect of the alignment between the affordances of technological devices and tasks performed on these devices on the user’s shop
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Technological Diffusion and Disruption,system. The cognitive and immersive room is comprised of gesture technology, voice input, tablet input, and a 360 display to allow for group discussion and interaction. The brainstorming tool design is informed by sensemaking theory as defined by Pirolli and Card [.]. The basis for the digital brain
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Edvard Nordlander,Maria Cortas Nordlanderthe final production and manufacturing process. By doing so, Designers can quickly explore the large number of possibilities under specific styling definitions and evaluate alternatives through the generative design system. Thus, Design results are achieved by continuously repeating the operating sy
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https://doi.org/10.1007/978-3-662-49557-5 needs to be accommodated in the HCI design process. There is a need to understand how the current design processes for HCI products are accommodating for culture’s influence. Discussion with HCI designers is one possible method to do this. This paper reports findings of interviews with 30 HCI desig
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