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Titlebook: HCI International 2019 - Posters; 21st International C Constantine Stephanidis Conference proceedings 2019 Springer Nature Switzerland AG 2

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What Drives Female Players’ Continuance Intention to Play Mobile Games? The Role of Aesthetic and Nars’ continuance intention to play mobile games. Focus group discussions were conducted to explore the aesthetic and narrative design factors they preferred. Our findings provide suggestions for future female-orientated game developers regarding the aesthetic character design and narrative design, th
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Technologie/ Technik Formelsammlung systems. Most popular elements which can be found in current gamified platforms and literature reviews are leaderboards, points, badges and levels. It seems that designers are using it over and over again as it would be the only possibility when one thinks about boosting engagement. What is the rea
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https://doi.org/10.1007/978-3-322-94385-9computers (PCs) with an adequate processor, memory, and graphics capability. These are reasonably costly, require maintenance, and have security concerns. In the office desktop environment, the use of thin clients is well known; however, the application of thin clients with cloud-based servers to vi
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Speicherprogrammierbare Steuerungen,rhymes as the basis for our work. These were recorded as sound files, illustrated and combined with Augmented Reality technology to create a multi-sensory experience for the user..We used Android Studio to build the application and implement the main functions. Unity3D was used to implement the AR f
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https://doi.org/10.1007/3-8350-5715-4trol method compare to those found on smart phones, this difference leads to more difficult control on those mobile ports and highly affects the users’ experience. This research attempts to introduce a new way for users to interact with their mobile devices and improve their gaming experience. Using
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,Oberflächen- und Grenzflächentechnologien, game lies at the core of game mechanics. In this work, we used a custom virtual reality game aiming to induce flow, boredom and anxiety throughout specific instances in the game. We used self-reports of personality and flow in addition to physiological measures (heart rate variability) as a means o
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https://doi.org/10.1007/978-3-322-86322-5cating facilities of an engineering school. In order for people to better know their area of work or study, situations have arisen in which students or workers do not know some departments or some important areas where they are, and this creates problems for them. There are many problems of this typ
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