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Titlebook: eHealth 360°; International Summit Kostas Giokas,Laszlo Bokor,Frank Hopfgartner Conference proceedings 2017 ICST Institute for Computer Sci

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发表于 2025-3-21 16:11:49 | 显示全部楼层 |阅读模式
书目名称eHealth 360°
副标题International Summit
编辑Kostas Giokas,Laszlo Bokor,Frank Hopfgartner
视频video
概述Includes supplementary material:
丛书名称Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
图书封面Titlebook: eHealth 360°; International Summit Kostas Giokas,Laszlo Bokor,Frank Hopfgartner Conference proceedings 2017 ICST Institute for Computer Sci
描述.This book constitutes the proceedings of the International Summit on Electronic Healthcare, eHealth 360°, held in Budapest, Hungary, in June 2016...The 55 revised full papers presented along with 9 short papers were carefully reviewed and selected from 81 submissions. The papers represent the latest results from the co-located conferences as the track on games for wellbeing, the track on wearables in healthcare, the track on personal, pervasive and mobile health, the track on IoT and big data technologies for healthcare, the track on mobile medical multimedia technologies, applications and services and the track on ambient assisted living technologies based on IoT..
出版日期Conference proceedings 2017
关键词Ambient Assisted Living (AAL); Artificial intelligence; Computer networks; e-health; Electronic healthca
版次1
doihttps://doi.org/10.1007/978-3-319-49655-9
isbn_softcover978-3-319-49654-2
isbn_ebook978-3-319-49655-9Series ISSN 1867-8211 Series E-ISSN 1867-822X
issn_series 1867-8211
copyrightICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017
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书目名称eHealth 360°影响因子(影响力)




书目名称eHealth 360°影响因子(影响力)学科排名




书目名称eHealth 360°网络公开度




书目名称eHealth 360°网络公开度学科排名




书目名称eHealth 360°被引频次




书目名称eHealth 360°被引频次学科排名




书目名称eHealth 360°年度引用




书目名称eHealth 360°年度引用学科排名




书目名称eHealth 360°读者反馈




书目名称eHealth 360°读者反馈学科排名




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https://doi.org/10.1007/978-3-319-46261-5em from the adoption of assistive technology. This paper presents a tele-guidance based navigation assistance system for the VIP and blind persons and reports a qualitative study about attitude of VIP towards technological navigation assistance.
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https://doi.org/10.1007/978-3-7643-8116-5requirements definition phase, a threefold approach to gaming has been adopted in order to address in an integrated strategy the following dimensions of behaviour change: motivational, social and educational aspects. This paper describes this aspect with three different mini-game developed under the
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Remote Assistance for Elderly to Find Hidden Objects in a Kitchenand sometimes hidden behind other objects. In this situation the RFID technology can directly provide the location of the items and projection technology can display the image of the object at the exact location. An initial prototype has been developed and a user study with twelve elderly people has
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Tele-guidance Based Navigation System for the Visually Impaired and Blind Personsem from the adoption of assistive technology. This paper presents a tele-guidance based navigation assistance system for the VIP and blind persons and reports a qualitative study about attitude of VIP towards technological navigation assistance.
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Games and Gamification for Healthy Behaviours: The Experience of PEGASO Fit 4 Futurerequirements definition phase, a threefold approach to gaming has been adopted in order to address in an integrated strategy the following dimensions of behaviour change: motivational, social and educational aspects. This paper describes this aspect with three different mini-game developed under the
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Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engihttp://image.papertrans.cn/f/image/320821.jpg
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978-3-319-49654-2ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017
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eHealth 360°978-3-319-49655-9Series ISSN 1867-8211 Series E-ISSN 1867-822X
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