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Titlebook: Extended Reality; International Confer Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacc Conference proceedings 2024 The Editor(s) (if app

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楼主: Racket
发表于 2025-3-25 06:15:41 | 显示全部楼层
https://doi.org/10.1007/978-3-031-71707-9eXtended Reality (XR); Artificial Intelligence (AI); XR in Education; XR and AI in Cultural Heritage; XR
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Lecture Notes in Computer Sciencehttp://image.papertrans.cn/f/image/320409.jpg
发表于 2025-3-25 12:54:35 | 显示全部楼层
Developing a User-Centered VR Platform for Applying Robotic Furniturees the integration of robotic furniture (RF), a type of architectural robotics (AR) into buildings to address this issue. By utilizing virtual reality (VR) technology, the study aims to understand how people respond to RF in comparison to traditional architectural walkthroughs and how RF affects the
发表于 2025-3-25 17:17:56 | 显示全部楼层
DigiWeather: Synthetic Rain, Snow and Fog Dataset Augmentation due to limited training data captured in short periods. Weather variations like rain, snow, and fog can introduce concept drift, significantly impacting model accuracy. Expanding datasets with diverse temporal variations is often impractical due to time and cost constraints. Alternatively, we propo
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Practices to MoCap Real-Time Streaming to VRs look more natural and helping animators through reducing the time required to achieve a result. With the construction of 3D scenes in Virtual Reality, it might be possible to shorten even more the time needed to successfully achieve good animations resulting from MoCap. This paper explores what co
发表于 2025-3-26 06:37:51 | 显示全部楼层
X-SITE CAVE: Evolution of High-Resolution Immersive Display Towards a Cost-Efficient and Open-Sourceesign yielding a very high visual resolution and its small spatial footprint. Since its initial setup in 2008, the system has been under continuous development and modernization. An important aspect is the evolution from a rather expensive and partially proprietary platform to a cost-efficient and o
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A Flexible Framework For Using NLP In XRobust collaboration. However, challenges arise when also ensuring interactions are both natural and effective, particularly when incorporating flexible verbal communication. Prior research has explored many multi-modal interaction technologies, yet there exists a need for a framework to allow for hu
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6DOF Mobile AR for 3D Content PrototypingR) applications compared to desktop-based 3D modelling software. We examine the usability of these methodologies within the context of pervasive augmented reality environments and assess the impact of generational differences, focusing specifically on Generation Z compared to previous generations. A
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