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Titlebook: Exploring Swift Playgrounds; The Fastest and Most Jesse Feiler Book 2017 Jesse Feiler 2017 Swift.programming.language.iPhone.Apple.iOS.Mac.

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楼主: Coarse
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Individual Change in Organizational SettingsThis chapter explores yet another aspect of interactive views: creating and using gesture recognizers so you can create playgrounds with objects that users can directly manipulate.
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Adding Resources and Source Code to Playgrounds,When you create a playground—either on a Mac with Xcode or using Playgrounds on an iPad—you can start writing your code right away. You can use import to bring in modules large and small, including ones that are focused on specific tasks such as managing audio or video or even playgrounds themselves (with PlaygroundSupport).
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Using Touch Gestures in Interactive Playgrounds,This chapter explores yet another aspect of interactive views: creating and using gesture recognizers so you can create playgrounds with objects that users can directly manipulate.
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Building a Complex Playground,The playgrounds you’ve seen in the other chapters of this book are one page long (. means a playground page and not necessarily a printed page). The heart of each playground page is the code that assigns the live view of the current page to a view or view controller that contains the playground page.
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in .Exploring Swift Playgrounds..What You‘ll Learn:.Build Swift playgrounds for others to use.Teach yourself and others with Swift playgrounds.Use Swift playgrounds in your development process.Who This Book Is For:.Students with no prior coding knowledge and e978-1-4842-2646-9978-1-4842-2647-6
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Introducing Swift Playgrounds, Apple operating systems and frameworks were written originally in Objective-C, and there are bridges between the two so that you can write new apps in Swift that use the Objective-C frameworks, sometimes without even knowing it. Examples and demos from Apple on http://developer.apple.com and at the
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