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Titlebook: Essential Virtual Reality fast; How to Understand th John Vince Textbook 1998 Springer-Verlag London Limited 1998 3D.Stereo.Textur.VRML.WWW

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书目名称Essential Virtual Reality fast
副标题How to Understand th
编辑John Vince
视频video
概述Virtual Reality is about using computers to create images of 3D scenes that can be navigated and manipulated.Written in the fast, pacy style of the other Essential titles, this book gets the reader up
丛书名称Essential Series
图书封面Titlebook: Essential Virtual Reality fast; How to Understand th John Vince Textbook 1998 Springer-Verlag London Limited 1998 3D.Stereo.Textur.VRML.WWW
描述.Essential Virtual Reality fast. tells you what is and isn VR! John Vince provides a potted history of Virtual Reality and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. You‘ll see how important it is to understand the part human factors have to play in creating a good VR system (sound, sight, touch and balance) and take a look at a working VR system. You‘ll get the answers to questions like: - What hardware and software is used? - How does multi-user VR work? - Can you network VR? - What are the applications? - What is the future for VR? And you‘ll have a far better understanding of the impact these exciting techniques will have on our everyday lives.
出版日期Textbook 1998
关键词3D; Stereo; Textur; VRML; WWW; algorithms; clipping; computer graphics; navigation; rendering; simulation; syst
版次1
doihttps://doi.org/10.1007/978-1-4471-1263-1
isbn_softcover978-1-85233-012-5
isbn_ebook978-1-4471-1263-1Series ISSN 1439-975X
issn_series 1439-975X
copyrightSpringer-Verlag London Limited 1998
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Contemporary Cinema and ‘Old Age‘ animation system requires special tools for the modeling, animation and rendering of everything from dinosaurs to the Titanic. However, even though CAD and computer animation are both concerned with 3D objects, their requirements are totally different, and has resulted in many individual commercial software systems supporting both areas.
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Conclusion,st skills were required in projections, cross sections, developed surfaces, and perspective views. And to obtain a realistic view of the final artifact, a technical artist was used to render a colored image.
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