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Titlebook: Entertainment Computing – ICEC 2022; 21st IFIP TC 14 Inte Barbara Göbl,Erik van der Spek,Rod McCall Conference proceedings 2022 IFIP Intern

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发表于 2025-3-21 17:45:34 | 显示全部楼层 |阅读模式
书目名称Entertainment Computing – ICEC 2022
副标题21st IFIP TC 14 Inte
编辑Barbara Göbl,Erik van der Spek,Rod McCall
视频video
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Entertainment Computing – ICEC 2022; 21st IFIP TC 14 Inte Barbara Göbl,Erik van der Spek,Rod McCall Conference proceedings 2022 IFIP Intern
描述This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to take place in Bremen, Germany, in November 2022..The 13 full papers, 13 short papers and 12 other papers presented were carefully reviewed and selected from 72 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing..
出版日期Conference proceedings 2022
关键词Computer Science; Informatics; Conference Proceedings; Research; Applications
版次1
doihttps://doi.org/10.1007/978-3-031-20212-4
isbn_softcover978-3-031-20211-7
isbn_ebook978-3-031-20212-4Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightIFIP International Federation for Information Processing 2022
The information of publication is updating

书目名称Entertainment Computing – ICEC 2022影响因子(影响力)




书目名称Entertainment Computing – ICEC 2022影响因子(影响力)学科排名




书目名称Entertainment Computing – ICEC 2022网络公开度




书目名称Entertainment Computing – ICEC 2022网络公开度学科排名




书目名称Entertainment Computing – ICEC 2022被引频次




书目名称Entertainment Computing – ICEC 2022被引频次学科排名




书目名称Entertainment Computing – ICEC 2022年度引用




书目名称Entertainment Computing – ICEC 2022年度引用学科排名




书目名称Entertainment Computing – ICEC 2022读者反馈




书目名称Entertainment Computing – ICEC 2022读者反馈学科排名




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Comfortably Numb? Violent Video Games and Their Effects on Aggression, Mood, and Pain-Related Respone [.], no desensitization was found for player responses to pain stimuli in three lab experiments. Compared to a non-violent game, VVG exposure neither affected physiological responses, nor participants’ self-reports of perceived pain caused by thermal stress. In addition, the level of game immersio
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Discovering the Motivational Constitution of ‘Playing Games for Fun’f a concept seems to be associated with everything, it logically follows that the concept lacks explanatory power. In this paper, we do not merely settle for the blunt conclusion that fun is not an interesting research concept. Rather we start to explore the phenomenon of fun by approaching it throu
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Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizationss, may be able to advance retrospective visualization. However, we currently do not know how players make meaning from process visualizations of game data. In this work, we take a first step towards addressing this gap by examining how players make meaning from process visualizations of other player
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OptimizingMARL: Developing Cooperative Game Environments Based on Multi-agent Reinforcement Learning and ecosystems full of agents. These environments are known as multi-agent environments. In this domain, reinforcement learning has been explored to develop artificial agents in games. In reinforcement learning, the agent must discover which actions lead to greater rewards by experimenting with the
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Game Engine Comparative Anatomy to the best of our knowledge, they are often developed in isolation, in a closed-source manner, without architectural discussions, comparison, and collaboration among projects. In this work in progress, we compare the call graphs of two open-source engines: Godot 3.4.4 and Urho3D 1.8. While static
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Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of Lealexity, time investment and cognitive strain to acquire proficiency and keep up with competitors grow with them. Fundamental psychological work stresses the detrimental impact of sinking extensive amounts of time into tasks onto mental health and capabilities to perform in those tasks. However, the
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