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Titlebook: Entertainment Computing – ICEC 2020; 19th IFIP TC 14 Inte Nuno J. Nunes,Lizhuang Ma,Zhigeng Pan Conference proceedings 2020 IFIP Internatio

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Serious Violence: The Effects of Violent Elements in Serious Games negate the negative effects. Our results found significant improvements in short-term memorization in all conditions in both experiments. Player experience evaluation indicates that the non-violent condition results in greater intuitive control, but only in the first experiment.
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Augmented Reality Towards Facilitating Abstract Concepts Learningsigning and implementing the game, we conducted an exploratory study with 36 young participants, using a mixed-method approach. A comparative study between pre- and post-intervention questionnaires and observation results shows a positive learning outcome, demonstrating the potential of this tool in a non-formal context.
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Conference proceedings 2020sed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic..The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas: games; v
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0302-9743 was supposed to take place in Xi’an, China, in November 2020, but it was instead held virtually due to the COVID-19 pandemic..The 21 full papers and 18 short papers presented were carefully reviewed and selected from 72 submissions. They cover a large range of topics in the following thematic areas
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https://doi.org/10.1007/b137491ogy, paths to follow, random houses, and hordes of zombies to fight against. Players have to reach an end of the level, fight against zombies, and reach the final objective. The paper describes our approach, and presents an overall evaluation of players of the game.
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