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Titlebook: Entertainment Computing – ICEC 2018; 17th IFIP TC 14 Inte Esteban Clua,Licinio Roque,Pauliina Tuomi Conference proceedings 2018 IFIP Intern

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书目名称Entertainment Computing – ICEC 2018
副标题17th IFIP TC 14 Inte
编辑Esteban Clua,Licinio Roque,Pauliina Tuomi
视频video
丛书名称Lecture Notes in Computer Science
图书封面Titlebook: Entertainment Computing – ICEC 2018; 17th IFIP TC 14 Inte Esteban Clua,Licinio Roque,Pauliina Tuomi Conference proceedings 2018 IFIP Intern
描述This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018..The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems..
出版日期Conference proceedings 2018
关键词3D; artificial intelligence; augmented reality; computer graphics; data communication systems; digital en
版次1
doihttps://doi.org/10.1007/978-3-319-99426-0
isbn_softcover978-3-319-99425-3
isbn_ebook978-3-319-99426-0Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightIFIP International Federation for Information Processing 2018
The information of publication is updating

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Diminishing Realityeviously captured visuals of the surrounding environment. In contrast to related previous work, this approach can completely retain and reproduce hidden objects in all their detail. We describe the approach and detail results from our evaluation.
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Aspects that Need to Be Addressed During the Development of Location-Based Gamesne to what degree SDMs address certain aspects that need to be addressed in the process of developing location-based games..These aspects will be identified based on information gathered in a literature review focused on aspects needed for a successful mobile application development process, game de
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Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosityate the circumstances that trigger curiosity and how it is expressed. A survey was conducted with the goal of assessing what game titles and game genres should be analysed to further the study of curiosity. To consider different types of curiosity, we included the Five-Dimensional Curiosity Scale (5
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Learning to Identify Rush Strategies in StarCraftgenre requires players to make effective strategic decisions. How players execute the selected strategies affects the game result. We propose a method to automatically classify strategies as rush or non-rush strategies using support vector machines (SVMs). We collected game replay data from an onlin
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Comedy in the Ludonarrative of Video Gamesliberate act to harness and perform humor—represents one, but an important segment of the emotional range that video games should aspire to cover. The challenge, however, lies in attempting to analyse various elements contributing to comedy, particularly with the inclusion of interactively as a fund
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