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Titlebook: Entertainment Computing – ICEC 2017; 16th IFIP TC 14 Inte Nagisa Munekata,Itsuki Kunita,Junichi Hoshino Conference proceedings 2017 IFIP In

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Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Shcognitive stimulation with older adults providing, at the same time, useful information about the performance of the player. Meaningful correlations have been found between aspects of performance and the standard MoCA test, when the game is calibrated for a population with cognitive conditions.
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Criticism of Theological Ethics, that while the general user experience and usability were similar with both controllers, the physiological measures indicate that the emotions differ between interfaces. In our final thoughts, we provide insights about how to evaluate and compare the experience with game controllers.
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https://doi.org/10.1007/978-3-031-23352-4 novice could create original interactive pop-up card with our software and use such card to build an application. Furthermore, we demonstrated the effectiveness of our method by making and showing example applications using the interactive pop-up card interface.
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InsTangible: A Tangible User Interface Combining Pop-up Cards with Conductive Ink Printing novice could create original interactive pop-up card with our software and use such card to build an application. Furthermore, we demonstrated the effectiveness of our method by making and showing example applications using the interactive pop-up card interface.
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Tradition and Science of Persian Ink Makingrt called “Genesis” based on the visualization of fluid dynamics, describes details of the above mentioned three ideas that were introduced to create unpredictable fluid dynamics based phenomena, and then describes details of new media art we have created combining these ideas.
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