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Titlebook: Entertainment Computing - ICEC 2011; 10th International C Junia Coutinho Anacleto,Sidney Fels,Kevin Stanley Conference proceedings 2011 The

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Sectoral Coalitions: the Case of Servicesrgames (PACEs) allow players to choose their type of exercise, but have limited depth of play. For mass commercialization of PACEs, facilitating long-term behavioural change, we propose two requirements: that PACEs support large-scale and flexible deployment; and that the design of PACEs support sta
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Marcel Vaillant,Vivianne Ventura-Diaseption of game quality. We conducted a study where players read positive or negative reviews of a game before playing, and show that the valence of review text affected game ratings and that these differences could not be explained by mediating changes in mood. Although we show predictable changes i
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Protection: a General Background,ered stereoscopic 3D, future games will also feature S3D video as part of the virtual game world, in interactive S3D movies, or for new interaction methods. Compared to the rendering of 2D video within a 3D game scene, displaying S3D video includes some technical challenges related to rendering and
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The Decline of Working Class Politics?,, external, apex, and group, to compose a shot sequence of two main events happening in a museum, i.e., move and stay. This module is fully implemented in a comic generation system we have been developing for summarizing user experiences in Second Life. Visual comparison, with a baseline camerawork,
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https://doi.org/10.1057/9780230610033r footage with their imported scripts to help in the organization of the video "bin". In addition to this, we provide a zoomable interface to facilitate the process and help organize pre-production media such as images, and video clips.
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