找回密码
 To register

QQ登录

只需一步,快速开始

扫一扫,访问微社区

Titlebook: Entertainment Computing and Serious Games; First IFIP TC 14 Joi Erik van der Spek,Stefan Göbel,Jannicke Baalsrud H Conference proceedings 2

[复制链接]
楼主: coerce
发表于 2025-3-25 06:28:16 | 显示全部楼层
发表于 2025-3-25 10:11:04 | 显示全部楼层
发表于 2025-3-25 11:43:10 | 显示全部楼层
Akanksha Raj,Prasanna Shah,Namita Agrawalal resources are accurate and immersive, precise interfaces require depth cameras or special joysticks, requiring either complex devices or not following the natural body expression. This work presents an approach for the usage of bare hands to control an immersive game from an egocentric perspectiv
发表于 2025-3-25 16:47:21 | 显示全部楼层
发表于 2025-3-25 20:34:27 | 显示全部楼层
发表于 2025-3-26 03:35:30 | 显示全部楼层
https://doi.org/10.1007/978-3-662-61540-9nings are still sparse, however. With this quasi-experimental investigation, we compare the effects of a VR training game with a conventional face-to-face presence workshop in the field of vocational training. The training domain is awareness and customer interaction training for bank clerks. The re
发表于 2025-3-26 08:06:57 | 显示全部楼层
发表于 2025-3-26 12:10:41 | 显示全部楼层
发表于 2025-3-26 16:28:08 | 显示全部楼层
发表于 2025-3-26 18:18:51 | 显示全部楼层
Ramesh Kumar Sharma,Salvatore Parisivide players with an optimal level of challenge. However, many of these systems are either game specific, limited to a specific range of difficulties, or require much more data than one can track during a short play session. In this paper, we introduce the .-logit algorithm. It can be used on many g
 关于派博传思  派博传思旗下网站  友情链接
派博传思介绍 公司地理位置 论文服务流程 影响因子官网 SITEMAP 大讲堂 北京大学 Oxford Uni. Harvard Uni.
发展历史沿革 期刊点评 投稿经验总结 SCIENCEGARD IMPACTFACTOR 派博系数 清华大学 Yale Uni. Stanford Uni.
|Archiver|手机版|小黑屋| 派博传思国际 ( 京公网安备110108008328) GMT+8, 2025-5-11 12:30
Copyright © 2001-2015 派博传思   京公网安备110108008328 版权所有 All rights reserved
快速回复 返回顶部 返回列表