书目名称 | Entertaining the Whole World | 编辑 | Adrian David Cheok,Anton Nijholt,Teresa Romão | 视频video | | 概述 | Shows how developing and transitioning leading-edge new media and human interface technology can help developing countries to be creative content creators and part of a high impact global market.Explo | 丛书名称 | Human–Computer Interaction Series | 图书封面 |  | 描述 | .‘Entertainment media’ are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainment (from PC game rooms to theme parks)..Whilst most of the digital entertainment industry is found in the developed countries such as USA, Europe, and Japan, the decreasing costs of computer and programming technologies enables developing countries to really benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among the youth of the developing world..Focusing specifically on initiatives that use entertainment technologies to promote economic development, education, creativity and cultural dissemination, this book explores how current technology and the use of off-the-shelf technologies (such as cheap sensors, Kinect, Arduino and others) can be exploited to achieve more innovative and affordable ways to harness the entertainment power of creating. It poses questions such a | 出版日期 | Book 2014 | 关键词 | Computer Entertainment; Digital Entertainment; Edutainment; Games | 版次 | 1 | doi | https://doi.org/10.1007/978-1-4471-6446-3 | isbn_softcover | 978-1-4471-7222-2 | isbn_ebook | 978-1-4471-6446-3Series ISSN 1571-5035 Series E-ISSN 2524-4477 | issn_series | 1571-5035 | copyright | Springer-Verlag London 2014 |
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