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Titlebook: Emotional Engineering (Vol. 3); Shuichi Fukuda Book 2015 Springer International Publishing Switzerland 2015 Emotional Design.Emotional Eng

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Pulling Data from Multiple Tables,uman emotion, cognition, and other psychological and behavioral phenomena from a physiological perspective. The advent of functional neuroimaging technologies beginning with positron emission tomography (PET) in the 1980s and the subsequent development of functional magnetic resonance imaging (fMRI)
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tant when considering product design, and improving quality-of-life for the customer. ‘Emotional Engineering Vol. 3’ builds on Dr Fukuda’s previous books, ‘Emotional Engineering’ and ‘Emotional Engineering Vol.978-3-319-35994-6978-3-319-11555-9
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https://doi.org/10.1007/978-1-4302-6032-5ineers cannot foresee the operating conditions anymore. Only users on site can understand what are happening now. Thus, machines or products that communicate with the user and provide the necessary information for them to judge and to make adequate decisions are called for. Such communicating machin
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Patterns for Flexible Object Programmingoperating conditions of customers are diversifying very quickly and extensively so that products that meet design specifications alone do not satisfy them. They want products that operate best in their own conditions. To provide such a best fit product, control of degradation becomes important. Up t
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What are Design Pattern? Why Use Them?s is because current industries are too much technology driven. Industries were developed on the basis of technology inventions and they grew on the same track. They do not look back and examine what human needs led to such an invention. If these industries are redesigned and united, customers will
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https://doi.org/10.1007/978-1-4842-2559-2phases of design, i.e., the information phase. After a longitudinal research led since 1997, a theoretical model of the information phase of design was proposed. This model was then refined through experiments that we led from various research projects that were developed during the last years, than
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https://doi.org/10.1007/978-1-4302-6284-8player determines his current play based on projecting mutual positioning. To share such a positioning with others, one has to share the subjective time and space where each person is positioned. In Japan, people express such a subjective time and space through each other’s bodies as the “Maai.” We
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