书目名称 | Emotion in Video Game Soundtracking | 编辑 | Duncan Williams,Newton Lee | 视频video | | 概述 | Combines real-world experience from practitioners (composers, audio engineers, virtual reality designers, and cognitive scientists) with the latest cutting edge research methodologies.Considers the ho | 丛书名称 | International Series on Computer, Entertainment and Media Technology | 图书封面 |  | 描述 | .This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.. | 出版日期 | Book 2018 | 关键词 | Video games; Video game soundtracking; Next-generation audio processing; Music interfaces; Game design; S | 版次 | 1 | doi | https://doi.org/10.1007/978-3-319-72272-6 | isbn_softcover | 978-3-319-89165-1 | isbn_ebook | 978-3-319-72272-6Series ISSN 2364-947X Series E-ISSN 2364-9488 | issn_series | 2364-947X | copyright | Springer International Publishing AG 2018 |
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